Players start with glove tosses around the square as quickly as possible. Side-Step Pass: Same concept and formation as Glove toss game except using side-step pass. Suggestions for both games: Have players compete against each other by having multiple groups of 4 going at the same time.
Have players count the total number of successful passes, most passes wins, be creative on reward for winning group. To wrap up the front toss station, we want to work on extra rotation after hitting the ball. After pausing, their back should be showing to home plate without pulling their head. In order to fully unlock your power , we teach our hitters the important of rotation. As simple as it sounds, it is so integral to a great swing.
The Finish Your Swing drill is a great drill to help a hitter understand what full rotation feels like. As Coach Lisle has frequently said, getting to live pitching as soon as possible is important to focus on in practice.
At The Hitting Vault, we refer to the sequence of a good baseball or softball hitting practice as tee work, front toss and then live pitching. The tee work and front toss stations are great to focus on to get your hitters warmed up and feeling swing movements, and then you want to amp up the competition to live pitching. If you had the choice between live pitching and machine pitching, choose live every time!
Live pitching is not only great for hitters being able to decide balls and strikes and helps with timing, but it also is very beneficial for pitchers being able to see when a hitter would really swing at a pitch or not. Live batting practice should be broken into two rounds, getting the job done and a round of swinging away. Runners need to be getting game speed reads here. The defense needs to be playing all these out.
This brings competition to practice, this brings speed to the drills, and makes your team better. Defense makes plays, hitters have six to ten swings to do damage. The pitcher should work side to side, up and down, mix in a rise ball if possible, but these hitters need their hacks. Rotate groups through the rounds two to three times to get them as many reps as you can before entering the competition round. Remember, quality trumps quantity in batting practice so make sure your hitters are taking quality swings.
Check out our article, how many reps for more information on how many swings your hitters should be taking in practice. Credit Coach Frank Niles with this one. The competition round helped win games in high school because it brings serious intensity, competition, and fun to the end of practice. Pick three captains, and have them draft teams. One team will hit, while the other two plays defense. The team with the most points at the end of the competition round will win. Reward the team for winning, and be creative.
A common one is to have the winning team get relieved of picking up the gear at the end of practice. The defense can turn double plays 4 second time limit to take away 2 points from the team hitting. The team hitting will still have one swing.
If it is a hit or an error, a point will be awarded. If an out is recorded, no points will be given. The team hitting, if it is a hit it is a point and the hitter stays up until she no longer records a point. The third round gets loud and intense. Hitters can get hot and stay up as long as they are putting the ball in play for a hit or an error. The teams will all get a chance to hit.
The defense has to make plays under a pressure simulation. To have 21 outs and the competition round and this integrated, practice will be more intense and more competitive. The Hitting Vault shows athletes how to move their body to unlock their most powerful swing. Want to be a better Hitting Coach? Join Today! Show Me How. What's the 1 Power Killer for the Average Hitter? One player starts with the ball, and sends the ball across the square. So, using grounders and tosses going left, it looks like this: Player A starts with the ball and rolls a grounder to player D across the square.
Player D fields the ball and underhand tosses to the left to player C like a toss from SS to 2nd. Player C takes the toss and rolls a grounder across the square to player B. Player B fields the ball and underhand tosses to the left to player D. The catcher throws down to second base where the shortstop catches it, touches the base and throws down to first.
The first baseman catches the ball while touching first and then throws down to third base. The third baseman catches the ball and then throws to second where the second baseman will catch the ball, touch second, and pivot and throw down to first. This time the first baseman will catch the ball and throw home.
The catcher will catch the ball and throw down to third base. The third baseman will catch the ball and return the throw back to home. If a base runner is used, the catcher should hold onto the ball until the base runner clears past him and then begin the throwing drill by going to second base.
Drill 2: Hit the Cutoff. Coaches should look to make sure the outfielder is receiving the ball with two hands. Then the outfielder should use a crow-hop to throw to the cutoff man. The cutoff should line-up directly between the ball and home or the base where the leading runner will be going for. The coach should make sure the cutoff man catches with two hands. Preferably the cutoff should already be turning as he catches the ball.
Then the cutoff should use the crow-hop and throw to the base that the catcher called. The catcher needs to make the call loudly and in plenty of time so the cutoff man knows. This drill requires a fielder at second, at third, a catcher, a cutoff man, and outfielders. The coach will begin the drill by hitting the ball in the air or on the ground to the outfielder. The cutoff should go out to the outfield grass and line-up between home and the outfielder.
Once the ball is hit, the coach should tell the catcher where the ball should be thrown. First base is 1, second is 2, third is 3, and home is 4. As the outfielder throws the ball to the cutoff, the catcher recognizes if the cutoff man needs to catch the throw or not. Drill 3: Throwing Stations.
The coach should make sure all players are catching with two hands. Players need to transition from catching the ball to throwing the ball smoothly. This is a great drill to use to help reinforce how to throw using the crow-hop.
You might want to run this drill with your position players while you run a separate drill for pitchers. This drill begins with a player at each base and at home plate. The ball begins at home plate. The player at home fires the ball to second base and then runs to first base. The player at second fires the ball to first and then runs to third base. The player at first throws the ball to third and then runs to second base. The player at third throws home and then runs to home.
The next players in line continue the drill the same way. The drill continues until the coach stops it. Drill 4: Throw 'Em Out. The coach should make sure the cutoff is always hit. The catcher should be calling for the cutoff to cut the ball to third or home. The catcher may elect not to have the ball cut at all.
The coach should make sure the catcher is loud enough and giving the right instructions in time. For this drill you need outfielders in right field, a catcher, a cutoff, and a few base runners on second base.
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