If it doesn't exist just create a text document and rename to autoexec. Last edited by Hyper Sonic ; 16 Aug, am. Showing 1 - 9 of 9 comments. Kvaki View Profile View Posts. This is simply v3.
I don't know what the unofficial 3. Dude, told ya to keep it simple. I re-arranged it, placed about half of it on the bottom as optional.
By "simple" I meant "layman-friendly", such as when you have science and popular-science. There is difference. Even if you managed to reinvent Quake2 , when you fail to sell it to popular audience, it will remain undiscovered, buried under tons of half-finished projects and loose downloads of all kinds. Besides, people are much less prone to downloading apparently random stuff than you would think, probably antivirus safety awareness, which is good by itself.
Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox. Toggle navigation. Quake 2 3. Documentation Before asking any question, read through the documentation! Key points Engine is open source with modern multi-platform ports available; see Source ports Active modding community. The Steam version lacks the soundtrack, but this can be fixed.
General information Quake Wiki - A detailed wiki for every Quake game made. Soundtrack is still embedded in the CD. Not available for purchase in Germany.
A demo is available. A faithful higher quality icon can be found on Archive. The Ryan C. Gordon 'Icculus' version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
Essential improvements [ edit ] Official patch [ edit ] 3. Source ports [ edit ] Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. QuakeIIxp Enhanced port with improved graphics using an updated rendering engine. Q2PRO Multiplayer focused source port, available with r1ch. It is also used for speedrunning. Has its own page. R1Q2 Multiplayer focused source port, available with r1ch.
It includes KMQuake 2 Albeit outdated along with the soundtrack. Unofficial v3. Easy to install and use. Yamagi Quake II Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. Please fill in this information. Install Patch 3. Multiplayer focused source port, available with r1ch. We have found that this whould solve your video problems. This problem is solved by using the high quality game sounds.
This setting will be saved when you properly exit the game. NOTE: This information was not made previously available, and is included here to document modifications since v3. It was really just frozen for 65 seconds. Fixed a bug that caused clients to not be able connect sometimes when the server was changing levels. Added coop play including savegame support. This brought about a major rework of the savegame code. Moved player model sounds in to the same directory as everything else so the models, sounds, and icons are all in one place now.
The male sounds are used as a fallback if a model has no sounds of its own. Added glquake type shadows. There are definitely issues with them, but some people really like it. The cvar game is now latched instead of write protected. We're treating it much like quakewold did to automatically set it when you connect to a CTF server. When it does change video and sound systems are restarted to flush the caches. It's fairly fast since you aren't in a game at the time.
Fixed so it will check for pak0 through pak9 instead of starting at pak0 and stopping when it gets a miss.
This was keeping people who had done a minimum. Rewrote client side code for model and skin parsing so CTF can enforce team skins. No more cross dressers! Added invnextw, invprevw, invnextp, and invprevp to allow cycling through only weapins or powerups. Added a "score" command to bring up the scoreboard. This was needed since in coop you have both help and a score. DM still shows the scores if you do help.
Changed monster pain reaction code for coop so they don't cycle among multiple players shooting at them.
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